As you play the game, you are mastering one of the most perfect systems of momentum I’ve ever encountered. Downwell solves this problem by limiting controls to three main actions: move, jump, and shoot.ĭownwell’s movement can seem sluggish at first, until you begin to experiment with it. Many platformers nowadays feature clunky, overcrowded controls with many actions for attacking and progressing. Movement is extremely important for platformers, and if one gets it wrong, it can often spell doom for the game in question. But, every upgrade only serves to augment an already extremely fleshed out system in Downwell’s movement. Throughout your Downwell journey, you will receive upgrades, go to shops, unlock new palettes and styles, and get better after each run. But, Downwell solves this by giving the player the freedom to shoot downwards, jump on enemies, and otherwise slow their descent for extra bonuses, as well as extra risk. After all, if gravity takes hold then you have nowhere to go but down, limiting options for gameplay and removing player agency. For most games, this angle would be impossible. While many platformers have you side-scrolling or ascending, Downwell has you descending down a dark and dingy well seeking fame and glory. Platforms: Nintendo Switch, PlayStation 4, iOS, Android, PC, PlayStation Vitaĭownwell is an unusual game that challenges conventions in the best way possible. But, does it live up to the hype even through 5 years of age? Despite not being the biggest or longest game, Downwell amazed me on release because of its daring simplicity, enormous depth, and low price tag.
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